Posted by Nadia Labeikovsky in
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Long time no write, among with job hunting, getting a job and moving things got a little out of hand. But it is always good to come back and rejoice in all things gaming once in a while.
I picked up Final Fantasy XIII recently, my choice of console was the Xbox 360 (it is the console I own, so let's get that out of the way). I know that the package contained 3 dvds and that in the PS3 there is only 1 disc...I know all that jazz, no need to tell me, I have an Xbox...breathe now...
Final Fantasy is a series that I will always play even if they get to the 100th edition, I'm a big fan of JRPGs , however my impressions of this one left me a little bit worried about the future of the franchise or my future with the franchise.
First impression, the visuals, AMAZING. Once again Square has managed to make a game that it is very beautiful to see, and explore. However even though it is pretty to look at and you want to go explore and find treasures and items, it is very hard to navigate through the world, everything is layed out to be linear, sure there are passageways and nooks in which you can go and find little nice things, but other than that you are set to go forward all the time and it is frustrating, maybe not frustrating but boring for the most part.
I was impressed or glad that the videos merged within the scene that you were playing, there is continuity in terms of scene, so you have to be on our toes whenever something is coming to get you.
The battle system for the most part in my opinion is resumed in the following: Press A (or to my ps3 friends Press X). I felt that it was dumbed down to the point of not being really strategic, at least at first. Then it gets a little more to the point of having the right setup of characters with the right role in order to survive, but other than that , just press A and magic will happen.
This to me results in button smashing xtravaganza as you pound A in nervousness until you end the battle, which you find later that it does not matter what you use to beat a monster, what it maters is how long you take to beat it, hence we are back to press A until it dies.
On a positive note, your party is a smart party, once you find the weaknesses of a monster the party acknowledges it and results to the required attacks, so you don't really have a mage casting fire randomly to a fire absorbing monster, that is good and you feel helped and loved by your party. Still tho i'm left with the bittersweet notion that by just pressing A I solve everything.
Spoil ahead...you have been warned.
Then came the middle in the form of more walking and battles, and then Gran Pulse (sorry for the spoil, can't help it).
I felt that Gran pulse was this major missed opportunity not only to explore, get a more defined story plot on the characters, but to also do some leveling up, because why not? the stronger you get the better. But in between the CP points getting to be too expensive and the map frustration (turns out the map flips as the character turns and walks so you never really know where is north or south...ehm...yeah you can imagine) you get actually tired of being in that place and well you go forward to make the suffering end. There were a couple of moments in which the characters seemed to bond further, but they were pretty random and really added nothing to the current plotline.
Gran pulse to me was one of the climatic moments in which our fellow warriors found themselves and each other and decide the future for themselves and whatnot, which if you see the movie scenes you find out they do, but it is so plain that gives you the feeling of "meh". You find a village destroyed and characters that suppose to care about it don't seemed to be troubled (at all), and suddenly everybody is happy and giddy. Hey I want what they are having...but where is the struggle? the transition? where is the feeling? where is the breaking point of realizing that their world is going to go blitz?
I find that it was not as engaging as the previous titles. It has a very slow progression and often you find yourself thinking if this is going somewhere. The characters at first were intersting but after about mid point in the game, the protagonists went toward the background and became about the collective not the individual so there was no focus or interest to look at in a character or a character to focus on. I ended up liking Lighting for the looks and strength, but she went so much to the background that if I wouldn't have her in my party I wouldn't know what she was doing.
I guess I felt that with this title the storytelling was a little bit underdone, and I miss the previous stories and if a story makes me compare it to the others so much and so often while playing (not in a good way) then something is wrong here. But I will let you to judge that for yourselves...
Hopefully for me the ending will be worth the 54+ hours I'm putting into it (no 'm not done with it yet, and my friends say I'm taking too long but I like to side quest and explore thank you very much). I will edit this post after I do.
Random exclamation: Chocobos!! love them, want to adopt them! enough said. They are always a favorite.
This is Nadia logging off...
Cheers!
I picked up Final Fantasy XIII recently, my choice of console was the Xbox 360 (it is the console I own, so let's get that out of the way). I know that the package contained 3 dvds and that in the PS3 there is only 1 disc...I know all that jazz, no need to tell me, I have an Xbox...breathe now...
Final Fantasy is a series that I will always play even if they get to the 100th edition, I'm a big fan of JRPGs , however my impressions of this one left me a little bit worried about the future of the franchise or my future with the franchise.
First impression, the visuals, AMAZING. Once again Square has managed to make a game that it is very beautiful to see, and explore. However even though it is pretty to look at and you want to go explore and find treasures and items, it is very hard to navigate through the world, everything is layed out to be linear, sure there are passageways and nooks in which you can go and find little nice things, but other than that you are set to go forward all the time and it is frustrating, maybe not frustrating but boring for the most part.
I was impressed or glad that the videos merged within the scene that you were playing, there is continuity in terms of scene, so you have to be on our toes whenever something is coming to get you.
The battle system for the most part in my opinion is resumed in the following: Press A (or to my ps3 friends Press X). I felt that it was dumbed down to the point of not being really strategic, at least at first. Then it gets a little more to the point of having the right setup of characters with the right role in order to survive, but other than that , just press A and magic will happen.
This to me results in button smashing xtravaganza as you pound A in nervousness until you end the battle, which you find later that it does not matter what you use to beat a monster, what it maters is how long you take to beat it, hence we are back to press A until it dies.
On a positive note, your party is a smart party, once you find the weaknesses of a monster the party acknowledges it and results to the required attacks, so you don't really have a mage casting fire randomly to a fire absorbing monster, that is good and you feel helped and loved by your party. Still tho i'm left with the bittersweet notion that by just pressing A I solve everything.
Spoil ahead...you have been warned.
Then came the middle in the form of more walking and battles, and then Gran Pulse (sorry for the spoil, can't help it).
I felt that Gran pulse was this major missed opportunity not only to explore, get a more defined story plot on the characters, but to also do some leveling up, because why not? the stronger you get the better. But in between the CP points getting to be too expensive and the map frustration (turns out the map flips as the character turns and walks so you never really know where is north or south...ehm...yeah you can imagine) you get actually tired of being in that place and well you go forward to make the suffering end. There were a couple of moments in which the characters seemed to bond further, but they were pretty random and really added nothing to the current plotline.
Gran pulse to me was one of the climatic moments in which our fellow warriors found themselves and each other and decide the future for themselves and whatnot, which if you see the movie scenes you find out they do, but it is so plain that gives you the feeling of "meh". You find a village destroyed and characters that suppose to care about it don't seemed to be troubled (at all), and suddenly everybody is happy and giddy. Hey I want what they are having...but where is the struggle? the transition? where is the feeling? where is the breaking point of realizing that their world is going to go blitz?
I find that it was not as engaging as the previous titles. It has a very slow progression and often you find yourself thinking if this is going somewhere. The characters at first were intersting but after about mid point in the game, the protagonists went toward the background and became about the collective not the individual so there was no focus or interest to look at in a character or a character to focus on. I ended up liking Lighting for the looks and strength, but she went so much to the background that if I wouldn't have her in my party I wouldn't know what she was doing.
I guess I felt that with this title the storytelling was a little bit underdone, and I miss the previous stories and if a story makes me compare it to the others so much and so often while playing (not in a good way) then something is wrong here. But I will let you to judge that for yourselves...
Hopefully for me the ending will be worth the 54+ hours I'm putting into it (no 'm not done with it yet, and my friends say I'm taking too long but I like to side quest and explore thank you very much). I will edit this post after I do.
Random exclamation: Chocobos!! love them, want to adopt them! enough said. They are always a favorite.
This is Nadia logging off...
Cheers!



